Sophie Marschner turns real-world data into a digital topography in Monolith

Screenshot motion design

Generative visuals and eerie sound design based on height maps of glaciers, canyons and estuaries.

London-based motion graphic designer Sophie Marschner transforms real-world data into a delicate digital topography in Monolith.

By using the height maps of various large-scale landmarks, including glaciers, canyons and estuaries, Marschner maps the outside world into a more intimate, digital space.

She also provides eerie, atmospheric sound design under the guise of her musical side project, Scotch Mist. The score was made using a mixture of modular synthesis and software.

“As a motion artist, the concept of reconstructing nature into something more otherworldly is a constant theme throughout my work”, explains Marschner.

“By using both analogue and digital technology and processes, I like to transmute ordinary objects into abstract forms; challenging perceptions and producing work that is completely open to interpretation.”

For more information about Sophie Marschner, you can visit her website and follow her on Instagram.

via FACTmag

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Create a free website or blog at

Up ↑

%d bloggers like this: